Steel Seraph is a fast-paced arcade first person shooter with quick movement, and waves of oncoming enemies
that I made with a team of 11 other people.
I worked on enemy bahaviour and movement using the NavMesh system.
Also interactions between enemies and other game mechanics.
(Unity, c#)
An OpenGL batch renderer that renders 2D sprites from a spritesheet/atlas.
The demo scene showcases other uses, such as basic text rendering and animation.
(c++)
Engineered Damnation is a game about combining runes and mixing coloured potions in an office, to fulfill orders for summoning demons.
I worked with a team of 10 other people on the game.
I worked on programming some mechanics, like the symbol dial and camera movements, and the UI.
(Unity, c#)